
To complete No Rest for the Wicked after the Update 3.4 rework, open the vault through stealth objectives or Shade's loud breach route, secure the required loot, and escape. The crucial stealth change is that brute-forcing the vault code no longer works. Code Breaker lets you skip escorting a vault-access employee to the eye scanner. On the standard stealth route, use the computer’s candidate codes and the keypad fingerprints to identify the correct code.
Enter the bank and disable the vault gate power
No Rest for the Wicked is the first Core Heist in PAYDAY 3, set at Secure Capital Bank. In the heist wiki’s account, the robbery gives Shade cover to access GenSec’s network through a less secure point in the main vault; Update 3.9 rewrote the campaign story. On the stealth route, you begin unmasked outside the bank, and entering leads to Shade's instruction to turn off the vault gate power.
Trace the wires from the magnetic gate to its power source rather than relying on a switch location remembered from another run. The power switch can appear in different positions, so following the wiring is the useful starting point. Once the power objective is handled, the next part of opening the gate involves the server-room computer and a stolen red keycard.
Find the red keycard and match the Cable Controller
Steal the red keycard from a roaming guard and locate the server room, which can be on the second floor or the roof. On Overkill, first get a QR code from a phone with a randomized location and use it to open the second-floor staircase door; on Very Hard, that door can have the same lock. Use the card to enter, then hack the computer to bypass the gate lock. The blue keycard is only for the camera room if you want to disable cameras.
After the hack, interact with the screen marked Cable Controller and remember the colored symbol it displays. Return to the access panels outside the vault gate and select the switch matching that result to open the pre-vault room. The possible combinations are Green ⊙, Blue ⊕, White Ø, and Red ⦵. The required choice is randomized, so match both the color and symbol shown in your current run.
Escort the employee and solve the reworked vault code
Without the Code Breaker favor, find an employee with vault access, mask up before taking them hostage, then bring them to the vault and shove them into the eye scanner. Treat this escort as part of the current access sequence, because the Update 3.4 rework removed the old brute-force shortcut. If you use Code Breaker, skip the escort and eye scan; the source does not spell out what happens at the keypad on that branch.
On Overkill, the stair guard patrols the route down, making the employee escort particularly awkward. A microcam placed on the stairway can help you monitor that guard's movements before moving the employee through. Overkill also activates the Lead Guard modifier in stealth. Account for the patrol and the staircase access you set up earlier when planning the escort.
On the standard stealth route, wait for the keypad to unlock after the scan, then unlock the manager’s computer to obtain four candidate codes. Only one candidate is correct, and the keypad fingerprints let you rule out codes containing digits without fingerprints. Compare the candidates with those marks and enter the matching code to open the vault. The code is randomized between runs, so a combination copied from someone else's walkthrough is not a universal answer.
Disarm the dye packs and locate the Wixia documents
Be ready before opening the inner door to the money area, because opening it starts the dye-pack timer. Move to the small panel on each cash pack and hold the interact action to deactivate its dye pack. Coordinate who will handle the packs before triggering that timer, since the available disarming window is short. Having the crew ready to work together helps preserve the value of the cash.
If a dye pack explodes, its stained cash still has value, although it is worth less than unstained money. That loss does not make the affected bag worthless, and picking up a bag after opening the vault in stealth activates the loot drop-off even if its dye pack exploded. In the heist wiki’s stealth walkthrough, finding the note for the Wixia documents highlights their deposit box; the walkthrough does not establish whether this objective appears in the rewritten 3.9 campaign. Both that box's location and the papers identifying it are randomized, so use the information available in the current run.
Move the stealth loot to the current drop-off
The stealth drop-off can appear in the parking lot or near the back alley in front of the bank, so check where the van is before committing to a carrying route. Your exit path needs to fit that location rather than a route copied from a different run. If the van is on the street, watch passing civilians carefully because moving the money there can alert the bank. Once enough bags are secured in the van, an escape zone appears.
Follow Shade's loud breach objectives after an alarm
When the alarm sounds, the vault keypad locks and civilians begin evacuating. Tied hostages can be useful during negotiations and assault breaks, so securing civilians has a purpose beyond the initial alarm. The loud breach method depends on your stealth progress: Shade may direct you toward thermite or a thermal lance. Follow that current instruction when switching from the stealth sequence to the loud objectives.
On the thermite route, Shade calls Bile to drop the equipment. Pick up the first thermite bag, take it to the marked objective above the vault, then set it up and ignite it at the prompt. Bile can drop additional thermite elsewhere on the map during the first assault, and those bags can speed up the burn. While the thermite works, stop police from pulling the fire alarm; if they activate the sprinklers, follow the objective indicator and shut them off.
When the burn finishes, the opening in the floor gives you access to the vault. Avoid lingering inside while handling loot, because enemies can enter through both the hole and the vault door, and the room offers little cover. If Shade instead assigns the thermal lance, that branch requires oxygen-tank refills. The lance and thermite are alternative breach routes, so use the objectives for the equipment actually assigned.
Clear the loud getaway and secure the required loot
For the street getaway, disable the power boxes around Main Street to lower the bollards blocking the escape van. Once the van arrives, it becomes the loot drop-off. Complete the bollard objective promptly, since the barriers eventually rise again. Secure the required loot to make escape available; securing every bag is optional.
In a rare variation, Shade directs bag delivery to a helicopter instead of the street getaway. This avoids the street delivery, but snipers remain dangerous and police can surround the rooftops. During an FBI Assault, look for the van carrying an antenna in front of the bank. Destroying that antenna ends the FBI Assault early.